Once you have one, you can accelerate with the B button, brake and go in reverse with the A button, change weapons with the L button, shoot with the Y button, and change radio stations with the R button. If you need to take cover, you can do so with the X button, and this button will also allow you to go inside a vehicle. The game is a big one, so you’ll make good use of your map by pressing the – button so that you can at all times know where you are and where you’re going. The B button is for jumping, and you can pick up and throw things with the A button. You can cycle between weapons with the L and R buttons, and attack with the Y button. You’ll move with the left analog stick or the D-Pad and aim with the right stick. Luckily there are many ways to potentially make some extra coin in this game, as long as you give it your best effort and take on mission after mission that will help to give you the money you need to improve your business to increase your daily income. The CEO of the company also has a book he wrote way back in the 1980s and, as you can imagine, it’s not a hot commodity in 2019. Online shopping has killed all Feeble retail stores, a new app called Crüzer destroyed its taxi business, and all video stores were obliterated thanks to the magic of streaming. In this new open world sandbox game, you’ll be tasked with taking Feeble Multinational back to its former glory by making the most of what each of its three protagonists is willing to do. Everything is more colorful, more packed, more animated, more neon, and, in my opinion, more fun. The first thing you will notice after watching the trailer above and checking out the screens in this review is that for Shakedown: Hawaii the graphics have been boosted up to an enhanced 16-bit look, an upgrade over the 8-bit styled look of Retro City Rampage. It’s been over three years since Brian Provinciano announced the game, and Shakedown: Hawaii is finally out and ready for all to enjoy. At least the music kicks.I’ve played Retro City Rampage on Nintendo WiiWare, Nintendo 3DS, Nintendo Switch, PlayStation 4, and PlayStation Vita, and own physical version of the game on PlayStation 4 (with the bonus limited edition PSP case), and on Nintendo Switch (in its Collector’s Edition version), so you can imagine how much I had been looking forward to playing Vblank Entertainment’s Shakedown: Hawaii on the Nintendo Switch. The observational marketing jokes just don’t land. The CEO’s playable adult son, Scooter (or DJ Jockitch), is an insufferable send-up of “kids these days,” and the CEO is too cynical a parody of X-treme Capitalism. Instead, most of my enjoyment came from stealing a car and torching everything in sight with a flamethrower. Perhaps the shakedown missions were meant to be the meat of the game, sprinkled throughout the city like Hyrulian shrines, but they were far too easy and accessible from the start. Thankfully, when I had reached my absolute limit of cutscenes, the story abruptly ends. Only a few missions, starring a mysterious Spanish speaker taking over cartel businesses for the company, offer much action or challenge. While speeding through town and plowing through almost anything is a blast, that feels more like a leftover than a core mechanic. Most often, the CEO just drives from business to business to undo or react to some business mistake he made in a previous cutscene. I quickly amassed enough cash to clear any upcoming story hurdles hundreds of times over. I spent enough time on upgrades to memorize the button presses and maxed everything on autopilot. The uncooperative menu fought me after each purchase. After a short bathroom break, I returned with enough money to buy almost the entire island.
This is Shakedown: Hawaii’s unfinished focus. Players can spend this money to buy businesses or exploitative marketing multipliers, like targeted ads and convenience fees. The company makes a daily profit every few in-game minutes. I'd shaken down the entire island within two hours.
Each store has its own requirements, like scaring off customers or destroying inventory. These missions see him travel across the Hawaiian island to shakedown small businesses through mob-style terrorism. The CEO rises from his recliner to intimidate his competition into corporate takeovers. The player controls a grumpy CEO and author of “My Company Runs Itself: I'm at the Beach” with his company at the brink of bankruptcy.